Demonstration 1 of 1
Choosing the Elo offseason decay on past seasons, against how much strength truly persists
Does an Elo decay chosen on past seasons find how much team strength truly carries over, and does it beat the chapter's 0.65?
With persistence p, a team's best forecast for next season keeps a fraction p of its deviation from average, so the decay that minimizes Brier should sit near p. A decay that is too low throws away real information and too high keeps stale ratings. Choosing on seasons 2 to 6 finds a value near p; whether that beats a fixed example value depends on how far p is from it.
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r is a team's Elo rating, d the offseason decay (the fraction of its deviation from 1500 that carries into the next season), r_A and r_B the two teams' pre-game ratings and e_A the probability the chapter's Elo assigns to team A winning.
Predict first. True persistence is 0.9 and the chapter's example decay is 0.65. If each league picks its decay on seasons 2 to 6, what decay does it pick on average?
Choose an example
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Constructed example: seeded synthetic leagues with known persistence and the chapter's Elo update, measured by the chapter activity.
Calculated values
- Mean decay chosen
- 0.92
- Tuned Brier
- 0.2077
- Chapter 0.65 Brier
- 0.2104
- Best in hindsight
- 0.2069
- Leagues where tuning wins
- 85%
True persistence 0.9: leagues choosing on seasons 2 to 6 pick a decay of 0.92 on average. On seasons 7 to 10 the tuned decay scores 0.2077 Brier and the chapter's 0.65 scores 0.2104: 0.2104 - 0.2077 = 0.0027 in the tuned decay's favour. Tuning beats 0.65 in 85% of the 20 leagues. Tuning on past seasons recovers a real gain over the example value.
Worked steps
- Mean decay chosen on seasons 2 to 6: 0.92 (true persistence 0.9).
- Chapter value minus tuned, seasons 7 to 10: 0.2104 - 0.2077 = +0.0027.
- Tuned minus best in hindsight: 0.2077 - 0.2069 = +0.0008.
- Tuned decay beats 0.65 in 85% of leagues; spread of the gain across leagues 0.0030.
Use the idea
Treat decay, K and any similar constant as hypotheses. Tune them on earlier seasons with past-only folds, judge the choice on later seasons, and keep the example value when the gain over it is smaller than the noise of the choice.
Where the conclusion applies
Constructed leagues: random pairings, neutral sites, no home advantage, strength following an AR(1) process, and ratings that all start at 1500. Real tournament teams, schedules and transfer behaviour differ, so 0.65 or any other value is not a recommendation. The Brier floor is the score of the true win probabilities, which no rating can reach. The first third of each season is scored because the carried rating matters most there; the chapter's matchup feature is read at tournament start, after a full season of updates. On the last third of each season the same tuned decay gained at most 0.0012 Brier over 0.65, under half of its first-third gain at persistence 0.3 and 0.9.
Check your understanding: When true persistence is 0.65, the chapter's own example value, does tuning on past seasons still help?
Chapter 6 source: section "The Feature Set: Domain Knowledge Encoded as Numbers".